Only a few thousand humans managed to escape from the Earth before its
collapse in 2150 A.D. They spent the next few years on the terra forming of
the red planet, developing new technologies and building up new civilisations.
Somehow each of the three fractions "Eurasian Dynasty", "United
Civilised States" and "Lunar Corporation" did this independently and separately
from each other - but in the year 2160 something strange happens
in this new world. If ED, UCS and LC join forces or continue their old war
against each other - is possibly now, up to the player.
Beside the usual venues in the solar system, there are some strange looking
locations: planets with moving and reflecting liquid surfaces. And
beside the standard RTS - resources acquisition, base building and
destruction of enemy bases, the year 2160 will have some adventure
inspired tasks for the players.
PAYABLE PARTIAL CONFLICTING BASIC PARTIES
ED - the Eurasian Dynasty escaped on board an evacuation fleet. Now they are
fighting for the survival of the human species. Their base is one large building
comprising of smaller variable parts.
LC - (Lunar Corporation) - This peace loving Matriarchal society has to fight
to find a new base and home after the destruction of the Earth. LC buildings
are built one on top of the other, similar to a skyscraper, but with one big
difference. They have the ability to defy all the laws of gravity to move
quickly to a new location.
UCS - (United Civilized States) - these machines evolved from the UCS battle
machines. During the long flight to Mars, the computer decided to kill all
human survivors and then initiated a plan to conquer the Solar system
with its own mechanical army.
ALIENS - alien renegades were imprisoned a long ago, deep in the unknown
history of Mars. In 2160 landing UCS ships awoke them from their deanimation.
Now they are trying to escape their prison and to establish new
bases in the solar system.
All character parties have the possibility of developing new technologies.
Work on technology is done in research centres on the planet surfaces.
Each species can develop as many technologies at one time as they have
PC with a 1.5 GHz processor or faster
512 MB of RAM (1 GB recommended)
WindowsTM 2000 or XP
Graphics Card with per Pixel Shader 1.4 Support and min. 64 MB of RAM
(GeForce 4 TI Series or better, ATI RadeOn 90x+ Series, Matrox Parhelia
1,5 GB free hard disk space
DirectXTM compatible Soundcard (5.1 System recommended)
Mouse & Keyboard