Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon
Flashpoint Campaigns: Cold War - Coming Soon

Master grand tactical combat as a Cold War force commander in this data-rich simulation.

Belirlenecek

Flashpoint Campaigns: Cold War - Coming Soon

Steam
Geliştirici:
Slitherine Software UK Ltd
Yayımcı:
Slitherine Software UK Ltd
İşletim Sistemi:
Platformlar:
Yayın Tarihi:
Belirlenecek
World

Aktivasyon Bilgileri

United States

Bölgenizde mevcut

Bulunduğunuz ülkede etkinleştirilebilir United States

Flashpoint Campaigns: Cold War, the latest in the Flashpoint Campaigns series, includes the largest number of Cold War scenarios and campaigns, covering the greatest number of nations, that we’ve ever included in a single new game release. In addition, we’ve improved the user interface, the AI opponent and, for the first time in this series, included Air Assault as well as other new features described below.

Flashpoint Campaigns: Cold War is a grand tactical combat simulation on the Cold War battlefield. As the force Commander, you will plan and then issue orders and Standard Operating Procedures to your battalion, brigade, or regimental forces, shaping the fight by maneuver and your intent. Your forces will engage the enemy on rendered real-world map locations. Each hex is 500m of militarily significant terrain on maps covering 20km x 15km or greater locations across the German area of battle. Each battle can last 4 to 24 hours of in-game time. Your troops will meet their foes any time of day and in any realistic weather conditions.

Flashpoint Campaigns: Cold War’s game engine is based on asynchronous WEGO turns. This means you will issue orders and then watch a variable amount of time unfold on the battlefield. Then, issue or adjust orders to react to what has happened as you execute your battle plan to outmaneuver and outthink your enemy's battle plan.

Flashpoint Campaigns: Cold War is a deep simulation of combat operations where your forces are arranged in maneuver units of companies, platoons, and sections of tanks, infantry fighting vehicles, infantry squads and teams, recon forces, engineers, air-defense and anti-tank systems, helicopters, and more. As the Commander, you must use available off-map assets like long-range artillery, rockets, or airstrikes as force multipliers in the battle space. You may be faced with the specter of using chemical or nuclear weapons to support your forces on the map and win the day.

Flashpoint Campaigns: Cold War constantly tests your efforts in this complex battlespace will be constantly challenged by modeled features like Electronic Warfare, Air Superiority, Realistic Weather, Line of Sight and Fire, Terrain and Elevation, Smoke and Mines, and Human Factors like training, morale, and readiness. All these elements must be considered if you are to be victorious on the battlefield. The game is packed with information dialogs, map overlays, and range rings to aid you as Commander, master the situation, and understand your force’s capabilities.

Flashpoint Campaigns: Cold War is a data-rich simulation where each nation has information on National Characteristics, Command Parameters, and Orders of Battle. Data Tables are packed with era-specific equipment and troops. Weapon Systems of the time, such as guns, missiles, precision munitions, small arms, and much more, are comprehensively modeled.

Flashpoint Campaigns: Cold War is a toolkit that allows you to create your own scenarios and campaigns. You can also dive deeper to create or modify game data, artwork, and sound effects as you see fit. All these modding capabilities are supported by detailed documentation.

Flashpoint Campaigns: Cold War is accessible to new players. Mastering a standard Windows point-and-click interface is all that is needed to play. Advanced features can be left on their defaults, and the supporting reports consulted only as the player wants to learn the nuances of play.

Flashpoint Campaigns: Cold War is the successor to Flashpoint Campaigns Southern Storm (2022), and indeed to Flashpoint Campaign Red Storm (2013), and Flashpoint Germany (2005). The team has been iterating, deepening and polishing the game throughout to create this capstone version.

 Game Features:

  • Over 100 Cold War scenarios in total! Fight in 60+ independent scenarios and 10 campaigns, both in solo national efforts or with allied nations fighting by your side.
  • Covers Germany on 80 plus maps and an extensive selection of military equipment from 1980 to 1989. You will lead forces from the United States, Great Britian, France, Canada, Belgium, West-Germany, Russia (Soviet Union), East-Germany, Poland, and Czechoslovakia.
  • Several Tutorials (scenarios and documentation) that look at the basic, intermediate, and advanced features of the game system so users can learn at their own pace.
  • New Tactical Transport feature (includes Air Assaults!) for moving forces with helicopters or trucks around the battlefield in a coordinated and planned way.
  • Every scenario has multiple computer player battle plans for replayability, which coupled with the game’s base computer player which reacts and deviates as needed from those plans means every battle is dynamic and different.
  • Refined unit SOPs (Standard Operating Procedures) and Order queuing with an improved user interface for both new and experienced players.
  • Illumination rounds to light up the night skies and see your enemy.
  • Improved AI and UI for formation moves and unit behaviors like withdrawal and target selections.
  • Refined control and improved UI for resupply of ammunition and setting of critical munitions to resupply.
  • Improved spotting and combat models
  • New and refined information dialogs and overlays provide important details to the user.
  • Documentation covers the game operations, content generation and modding capabilities.
  • Game supports 4k/Widescreen/Multiple monitors allowing the user to customize the layout of information and move parts of the UI to different monitors for maximum situational awareness.