Broken Arrow – Modern Warfare, Reforged
Tactics Over Chaos – Real-Time Warfare Gets Serious
Just launched on June 19, Broken Arrow storms the strategy scene with a brutal, large-scale modern warfare experience that puts players in full operational control. Developed by Steel Balalaika and published by Slitherine, it ditches the outdated click-spam chaos of old-school RTS for something deeper and more refined: cinematic 5v5 warfare, a detailed campaign, and customizable decks that make every battle feel like your own military sandbox. This isn’t about building bases, it’s about commanding full-spectrum forces in high-stakes, real-world-inspired conflict.
Build the War You Want – Over 300 Units and Full Loadout Customization
From drones and recon squads to naval artillery, tanks, and stealth jets, Broken Arrow gives you more than firepower, it gives you choice. Deck-building is the backbone of the game: you build your battalion before the fight, customizing each unit's gear, support options, and battlefield role. Do you blitz with air cavalry or grind it out with heavy armor? The real-time battles reward planning, positioning, and precision strikes. And for PC players, the optimization is solid, running beautifully at 60+ FPS with high detail on modern GPUs.
Campaigns, Skirmishes & a Community-Driven Arsenal
The game comes packed with 19 single-player missions from both U.S. and Russian perspectives, offering tactical variety and moral complexity. But that’s just the beginning. Broken Arrow features full Steam Workshop integration and a powerful mission editor, the same one used by the devs themselves. Whether you’re modding maps, crafting new campaigns, or diving into online 5v5 clashes, there’s already a thriving community building the future of the game. Co-op and more modes are on the way, but even now, the replayability is rock solid.
Who’s It For? The Strategists Who Want More
If you love the brains-over-brute-force style of World in Conflict, Wargame, or Company of Heroes, Broken Arrow is your next battlefield. It trades micromanagement for momentum and turns deck building into a strategic artform. While a few features like campaign saves and 1v1 skirmish are still on the horizon, what’s here already feels like a bold new standard for modern RTS. This isn’t just another strategy game, it’s a full command experience with the scale, tools, and tension to back it up. Get in, general.