Dungeons 4 – Tales of the Campfire – Evil Never Sleeps
Gather 'Round, Minions
If you thought the Absolute Evil was taking a vacation, think again. Dungeons 4 – Tales of the Campfire is here to prove that even villains need a good story by the fire. This new DLC brings a fun twist to the dungeon-building chaos we know and love, adding a fresh narrative flair and new challenges that keep your devious ambitions burning bright. After all, what's more heartwarming than gathering your minions and plotting the downfall of heroes under the stars?
New Quests, Same Deliciously Dark Humor
The core gameplay of Dungeons 4 remains intact: build sprawling underground lairs, set wicked traps, and command your army of monsters in tactical battles against pesky do-gooders. But Tales of the Campfire spices things up with new story-driven missions that lean heavily into the series' trademark humor. You’ll listen to spooky tales, send your minions on weirdly cozy tasks, and witness your dungeon life get a hilarious narrative twist — all while defending your evil empire from increasingly bold intruders.
Storytelling With a Sinister Twist
The DLC leans into its campfire theme by introducing mini-stories and special objectives that feel like classic fantasy fables, just with extra sarcasm and evil energy. Each quest is designed to surprise players with unexpected turns and comedic beats, ensuring that even seasoned dungeon overlords stay on their toes. Whether you're a returning fan or a newcomer, these stories add a fun layer of personality and mischief that’s impossible not to enjoy.
For the Evil Mastermind in All of Us
Tales of the Campfire is perfect for players who adore Dungeons 4's blend of strategy and silliness but crave new content to sink their claws into. It’s an invitation to gather your forces once more, sharpen your dark wit, and build the coziest, most terrifying dungeon imaginable. If you've ever wanted to plot world domination over toasted marshmallows, this is your moment. Grab your evil mug, pull up a seat by the fire, and let the stories (and the traps) begin.